LowOrbit is in active development, so features, stations and screens may change. Stations, news and live data come from third parties and depend on your internet connection.

LowOrbit: Radio, remastered.LowOrbit dot-matrix logo beside a ringed planet, with the tagline 64-bit tube DSP, Orbit 3D, local AI

AUTO MASTERING badge from LowOrbit

Every song remastered as it plays.REAL TIME · 64-BIT · ZERO LATENCY

Hundreds of AI-sorted radio stations, live news and sports, and a warm tube sound, all on one glowing black deck for Windows.

Station list scrolling in the big window
FREE 48-HOUR PREVIEW
COMING SOON BETA TESTER?

Try every feature, completely free, for 48 hours. No card needed. The download goes up right here on launch day.

Love it? Back the project >

01Hundreds of stations, sorted by AI

Rock, country, rap, soul, disco, lo-fi, oldies, the 60s through the 80s, classical from the great orchestras, and plenty more. LowOrbit listens to what each station actually plays, not what it calls itself, and shelves it where it belongs. A station that calls itself "80s" but mostly plays new pop lands on the pop shelf, where it belongs.

Heart a station and it rides at the top. The genres you play most move to the front, and LowOrbit learns from day one, without flip-flopping just because you hopped between two stations.

Behind the scenes, LowOrbit keeps an eye on every stream's health, gives a slow-starting station a fair chance, and sets broken ones aside until they come back. It also watches for ad breaks and quiets them when it can.

1980s: synths, big hair and new wave

02Lo-fi to study to

Put on some lo-fi and get to work. LowOrbit's lo-fi shelf is stacked with beats to relax and study to, and every song is leveled so nothing jumps out and breaks your focus. Heart the stations you vibe with and they stay right up front, ready for the next all-nighter.

COMING SOON Animated pixel-art dioramas to study by: slow, cozy little worlds like a desert night or a moonlit ocean, drifting along on the big screen while the beats roll.

03Collect the music you love

Songs you hear turn into collectible cards: Common, Rare, Epic and Legendary. Land a Legendary and the artist's liner notes unlock, with photos, life dates and trivia. Flip through your CRATE like a kid with a shoebox of baseball cards.

04Album art, remastered by AI

Radio album art is usually tiny, blurry and smeared with compression. LowOrbit fixes it on your own PC: a local AI model rebuilds each cover at high resolution, then a color and contrast pass makes it pop. It skips covers that are already clean, works quietly in the background, and badges every fix with ART REMASTERED.

Press and hold the art to see the before and after. If you'd rather see the originals, one switch turns it off.

05News, sports and markets

A late-night studio desk with live news, sports scores and stock tickers rolling along the bottom, plus world clocks. Switch over and the music fades out for the news, then fades back in when you return.

06Sound that wraps around you

Normally both ears hear both speakers, so the music stays boxed in between them. ORBIT 3D cancels what your far ear hears from the wrong speaker, thousands of times a second, so sounds escape past the edges of your speakers and wrap around your head. On headphones, it moves the sound out of your head and into the room.

LIFT-OFF keeps vocals and the beat anchored dead center while the sides open wide. Your sweet spot becomes a room.

Behind it: a physical model of the human head, tuned by an optimizer across 240 listening positions and re-checked on positions it had never seen. The research is listed under the hood.

Without ORBIT 3D the music lives between the speakers. With it, it spreads out past them and wraps around you.
240LISTENING POSITIONStuned for real desks: off-center, leaning, speakers wide or close
66°WIDEa hard-left sound moves from about 30° out to 66°, up to 80° in the sweet spot
0ADDED DELAYbass left alone, under half a percent of one CPU core

07Headphone correction that just works

1 · Type your headphones. Hit LINK. It's that simple. (Shown: the Philips SHP9500, one example of hundreds.)
2 · The science behind it: every lab, the average, and what LowOrbit plays.
5PRO LABSin this example, the Philips SHP9500
635DATA POINTS127 pitches per lab
30LIVE FILTERSloudness-matched

Hundreds of popular headphones have been measured by the pro labs, and LowOrbit can use any of them. The Philips SHP9500 on this page is just one example.

Type in your headphones. That's it. LowOrbit finds every pro lab that measured that exact model on professional test heads, from oratory1990 to Crinacle to Rtings, and averages them point by point, from the deepest bass to the highest treble. One reviewer can be off. Five rarely are.

The average becomes 30 precision filters, tuned toward the balance most people prefer in blind listening tests and played live, on headphones only. No lists to scroll, no numbers to guess. Hit LINK and it's done, the first time.

08Studio tools, built in

The kind of sound processing producers buy as studio plugins, already inside your radio and running on every song. No setup, no knobs you have to understand.

ORBIT 3D

The sound spreads out past the edges of your speakers. The room gets bigger.

LIFT-OFF

Vocals stay locked dead center while the sides open wide, with a touch of air on top.

Tube models

A real-math 12AX7, 6922 and 12AU7, oversampled so the warmth stays smooth. One press for CLEAN, COZY or GLOW, or swap tubes and hear them warm up.

TAPE

That warm, glued-together analog tape feel.

AIR and BASS

Gentle lifts for sparkle and low end, with no harsh EQ spikes.

AUTO MASTERING

Every song leveled to broadcast loudness standards. No more riding the volume knob.

TUBE CONTROL: three real-math tubes glowing in the window

09Local AI. Zero data about you.

LowOrbit uses local AI, running right on your PC, to give you the best experience it can: it learns your taste, sorts the stations, picks the right sound for each song and keeps your favorites up front. None of it leaves your machine. The STATS screen keeps a running count of bytes sent about you, and it reads zero.

  • Smooth streams. Every station plays from a buffer about 20 seconds deep, so a hiccup on the internet doesn't become a hiccup in your music.
  • Station health. Every stream gets checked in the background. Slow starters get a fair chance, and broken ones step aside until they're back.
  • A good neighbor. The song-info services LowOrbit uses are run by volunteers and nonprofits, so it paces every request below their published limits, backs off the moment one asks it to slow down, and always says who it is.

Good at breaking things? We want you.

Spot a misaligned button from across the room? Can't stop suggesting features? Testers get a longer preview, a direct line to the builder, and a real say in what ships.

Tell us your setup: speakers or headphones, and what you love to listen to. You'll get a download link and your own serial, sent by hand.

REQUEST A BETA KEYor write to loworbit [at] supersololabs [dot] com with BETA in the subject

Testers get the full developer view, the same backstage screens used to build LowOrbit.

For the techies. Everything below is the real engineering, built on published standards and measured, with no audiophile fairy dust.

The 64-bit chain

Plenty of players do their math in 32-bit and call it a day. LowOrbit runs every sample through a 64-bit floating-point path, from the moment the stream lands to the moment it leaves for your speakers. When the tubes, the EQ and ORBIT 3D all pile on at once, the rounding errors stay buried far below anything a human ear can hear.

12AX7 · 12AU7 · 6922, modeled from real tube math
64BIT FLOATend to end, no shortcuts
3TUBES MODELEDswap them and hear them warm up
5STAGESone clean path, in order
  1. 1CLEAN

    Stream in, promoted to 64-bit, levels evened out.

  2. 2SHAPE

    EQ and AUTO MASTERING, every boost loudness-matched.

  3. 3COLOR

    The tubes, on Koren's equations, oversampled.

  4. 4SPACE

    ORBIT 3D and LIFT-OFF open up the stage.

  5. 5SAFETY

    Peaks kept in line before it leaves the deck.

Spec sheet

For the curious. Every line here is something LowOrbit actually does, measured or built on a published standard. No audiophile fairy dust.

Signal path

Processing
64-bit floating point, every sample, every stage
Chain
CLEAN → SHAPE → COLOR → SPACE → SAFETY
Stages
TRIODE, BASS, AIR, TAPE, WARM, LIFT-OFF, each switch labeled ON or OFF

Tube modeling

Model
Koren's published triode equations, oversampled to keep the harmonics clean
Tubes
12AX7, 6922 / E88CC and 12AU7, swappable
Realism
Modeled warm-up, swap clicks, hum and hiss, all from math, not samples
One-press
CLEAN, COZY and GLOW presets

Loudness

AUTO MASTERING
Per-song leveling to ITU-R BS.1770 / EBU R128 loudness
Guard
Crest-factor check, so already-loud masters don't get squashed further
EQ
Boosts are loudness-matched, so better never secretly means louder
Tone
Broad tonal correction with genre and era-aware targets

Space

ORBIT 3D
Stereo widening with a gentle high-frequency taper above about 5 kHz
Modes
SPEAKERS and PHONES, plus HEADPHONE CORRECTION

Headphone correction

Data
Published lab measurements via the open-source AutoEQ database, covering hundreds of popular models
Matching
Fuzzy name search, so a typo still finds your pair
Averaging
127 points, 20 Hz to 20 kHz, averaged across every lab that measured the model
Correction
30 live filters toward a target based on Harman listener research, on headphones only

Stations

Sources
Listener-supported, public and independent stations: decades, genres, lo-fi, news and classical
Sorting
Shelves decided by the songs a station really plays, using a Wilson 95% confidence rule
Reliability
Smart dead-stream handling: fair start-up chances, scoring, and a held list instead of deletion

Song data

Services
MusicBrainz, Cover Art Archive, AcoustID fingerprinting, Discogs and Wikidata, credited
Manners
Respects every service's rate limits and identifies itself honestly
Collection
Common, Rare, Epic and Legendary cards; Legendary unlocks the artist bio

Privacy

Your data
Listening stats and learning stay on your PC
Proof
STATS shows a live count of bytes sent about you: 0

Display

Engine
Dot-matrix LED rendering, the VDOT look throughout
Color
COLOR CYCLE, COLOR WAVE, COLOR WHIP, or your own color
Platform
Windows

The research behind it

LowOrbit's sound is built on published science, not guesswork. Here's what it stands on, by author and year, in plain English. Listing them is a thank-you; none of these researchers or bodies endorse LowOrbit.

  • Woodworth, 1938How sound travels around the human head to the far ear
  • Haas, 1951How our ears place a sound that arrives twice
  • Bücklein, 1981Which frequency bumps and dips listeners can actually hear
  • Toole & Olive, 1988How resonances change the character of a sound
  • Koren, 1996Math models of vacuum-tube triodes
  • ISO 226How loud different pitches sound to the human ear
  • Olive, Welti & McMullin, 2013The headphone sound most listeners prefer
  • Pestana, Ma & Reiss, 2013The tonal balance of popular recordings, 1950 to 2010
  • ITU-R BS.1770 / EBU R128How broadcasters measure and match loudness
  • IEEE 75464-bit floating-point math
  • Wilson, 1927Confidence math for sorting with small samples
  • Thompson, 1933The learning math behind LowOrbit's local AI

Developer view

The developer view used during testing: network politeness, stream health, screen time and the bio library. It ships to testers, not in the regular release.

Questions, ideas, beta sign-ups, or something not working? Write in.

Radio courtesy of SomaFM and the stations' own streams. Song data from MusicBrainz, Cover Art Archive, AcoustID, Discogs and Wikidata. Headphone measurements via AutoEQ and the labs that publish them. Album art and artist photos shown in the screenshots belong to their owners. Art restoration uses the open-source Real-ESRGAN model. LowOrbit is an independent project and isn't affiliated with any of them.